High-Performance Point Cloud Rendering
Engineered custom point cloud rendering engine handling 100M+ points with real-time interaction using WebGL2 and compute shaders. Implemented octree-based spatial indexing for hierarchical level-of-detail, rendering only visible points based on camera position and zoom level. Built adaptive point sizing system dynamically adjusting point dimensions maintaining visual continuity across zoom ranges. Created custom shader programs handling point cloud coloring modes (RGB, intensity, classification, elevation) with smooth transitions. The system achieves 60fps performance with datasets that would crash traditional viewers.
100M+ points rendered at 60fps





