Photorealistic 3D Room Tours
Engineered breathtaking 3D room experiences using Three.js and WebGL with custom GLSL shaders for realistic lighting and materials. Implemented physically-based rendering (PBR) with HDR environment maps, real-time reflections, and advanced shadow mapping. Built sophisticated level-of-detail (LOD) system dynamically adjusting mesh complexity and texture resolution based on camera distance and device capabilities. The system handles rooms with 500K+ polygons while maintaining smooth 60fps performance through careful optimization and GPU profiling.
60fps with 500K+ polygons on mobile


